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Apple Vision Pro hits Hong Kong and China: a Gen Z gamer and a Gen Y gadget geek’s takes

  • Casual gamer Joanne Yau and gadget geek Ben Sin outline the pros and cons of the innovative but costly device as it goes on sale in Asia

Reading Time:3 minutes
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A customer tries the Apple Vision Pro at a store in Tsim Sha Tsui, Hong Kong. A Gen Z gamer and a gadget geek give their takes on the headset as it goes on sale in Asia, including in mainland China, Hong Kong, Japan and Singapore. Photo: Jelly Tse

The Apple Vision Pro has recently gone on sale in a number of countries outside the US, including China (both on the mainland and in Hong Kong), Japan and Singapore in Asia. We asked a Gen Z casual gamer and an older gadget geek to give us their take on the groundbreaking headset.

The Gen Z casual gamer

I have only worn mixed-reality headsets in specialised game centres. When I tried the Apple Vision Pro for the first time at a demo session, I was transported to a crystal-clear panoramic landscape.
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Navigating through the UI with my eyes and fingers quickly became an immersive, intuitive and seamless experience.

The Vision Pro user interface is controlled by the users’ eyes and fingers, which activates its built-in sensors. Photo: Queenie Wong
The Vision Pro user interface is controlled by the users’ eyes and fingers, which activates its built-in sensors. Photo: Queenie Wong

Swiping through the headset’s photo album, which supports spatial audio and videos, was like watching a film with 3D glasses, except I felt I was actually in the film itself and reliving life’s most intimate moments.

My favourite feature was the cinema mode, which can be applied to any video downloaded on AppleTV. It truly felt like watching a film in your own personal theatre.

Productivity-wise, I could easily set up multiple interfaces and multitask across several windows. One drawback was that, while the headset supports typing with voice, there were still some inaccuracies – hopefully Apple will fix this in the 2024 autumn upgrade.

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I could also pull the screen up close and use it as a virtual iPad, but the device’s hefty weight made it difficult to concentrate on touch-screen-like motions.
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