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Tencent has big expectations to beat as Chinese gaming giant prepares to report 2019 earnings amid challenges in ads, cloud computing

  • Bloomberg survey of 59 analysts expects net profit for 2019 to grow 22.3 per cent to 94.7 billion yuan, revenue to rise 20.1 per cent to 375.5 billion yuan
  • Tencent’s fourth-quarter net profit expected to grow 30.8 per cent to 25.8 billion yuan, revenue to rise 22.1 per cent to 103.69 billion yuan

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Tencent’s ‘Honour of Kings’ mobile game. A growth catalyst in 2020 will be the launch of its two new games in mobile version, Dungeon & Fighter and League of Legends, according to one analyst. Photo: Imaginechina

Tencent Holdings could be one of its online game characters – its shares clawed their way out of a scary stock market dungeon, took a quick run uphill during the coronavirus lockdown in China, and recently were knocked down by the global market upheaval.

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The Chinese online gaming and social-media giant will report its 2019 and fourth-quarter results on Wednesday night, after market close in Hong Kong, and analysts were very upbeat.

“It’s not just the game market. You can barely get through a day without touching one of Tencent’s applications,” said Vey-Sern Ling, senior analyst at Bloomberg Intelligence.

Tencent’s ecosystem of games, social networking, mobile payments, music and videos, as well as the cloud put it in a unique position in China, the most wired country in the world, analysts said.

“Tencent’s earning for the whole year of 2019 is expected to [see] a significant increase compared to the same period of 2018,” said Kenny Wen, wealth management strategist at Everbright Sun Hung Kai. “The result [will be] mainly driven by the value-added service business, especially for the online games revenues, which recorded 11 per cent enhancement year-on-year in the third quarter of 2019.”

A growth catalyst in 2020 will be its launch of two new games in mobile version, Dungeon & Fighter and League of Legends, Wen said.

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