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Extended reality is an umbrella term for immersive technologies such as virtual reality and augmented reality. Photo: AFP
The Covid-19 pandemic has rapidly accelerated the adoption of digital technology, which in turn has touched seemingly every aspect of our lives: socialising, shopping, working from home and more.
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Extended reality (XR) – an umbrella term for immersive technologies such as virtual reality (VR) and augmented reality (AR) – has perhaps benefited most from the pandemic’s early lockdown days, by enabling consumers to explore and meet within distinct virtual environments from home.

Video game news site Gamasutra reported that the VR segment gained a slight uplift during lockdowns, and forecasted that China, in particular, would become an important emerging market in stand-alone VR devices. In APAC overall, spending on AR and VR is expected to reach US$31.2 billion by 2023, according to Gamasutra.

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But despite the year’s gains in consumer XR, the technology has truly thrived in the business-to-business (B2B) space by providing immersive experiences that simplify the customer decision journey and make it more engaging.

The business-to-consumer (B2C) approach to marketing relies on making the path to purchase as streamlined and seamless as possible. It is built on providing consumers with the exact solution they need at the right place and time, ideally driving relevance by catering to user behaviours across the digital platforms where they engage.

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