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Black Myth: Wukong’s popularity brings unexpected windfall, fame to low-profile developer

  • A former Tencent game designer started Game Science a decade ago with a dream of creating a Chinese AAA title, which has now come true

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The Chinese video game Black Myth: Wukong has become a global hit after its launch this week. Photo: Game Science
Ann Caoin ShanghaiandKelly Le
As Black Myth: Wukong took the global gaming community by storm, the low-profile studio behind China’s first AAA video game has quickly become the centre of attention, fanning heated discussions in China’s gaming industry over the secret to its success.
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Set up in 2014 in China’s southern tech hub of Shenzhen by Feng Ji, a former game designer at Tencent Holdings, Game Science this week realised the founder’s dream of making a home-grown blockbuster title.

After six years of development, the sprawling 3D action game has become the hottest single-player title on the PC game store Steam, putting it in the same league as some of the biggest games ever.

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Feng’s obsession with Wukong, the Monkey King character from the 16th-century Chinese novel Journey to the West, started as early as his stint at Tencent, the world’s largest video gaming company by revenue.

There he was a core member of the development team on a project called Asura, a massively multiplayer online role-playing game based on The Legend of Wukong, an online novel adapted from the original.

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