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Editorial | Younger generation spreads China culture from the ground up

The runaway success of Black Myth: Wukong has prompted analysts to praise it as a lift for cultural confidence that could advance Beijing’s soft-power agenda

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Black Myth: Wukong is a video game inspired by the Chinese classic Journey to the West. Photo: Xinhua

New Chinese role-playing video game Black Myth: Wukong became a global phenomenon overnight, clocking up more than 2.2 million concurrent users on the day of its debut last month. Within hours, it became the second most popular “sandbox” distributed by US platform Steam, and has continued to be one of the fastest-selling video games of all time.

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But what really sets Wukong apart is a celebration of Chinese culture. Inspired by the 16th-century novel Journey to the West, it represents a milestone for the Chinese gaming industry, created by developers from the Tencent Holdings-backed studio Game Science.

The runaway success of the game has prompted analysts to praise it as a lift for cultural confidence that could advance China’s soft-power agenda. A foreign ministry spokeswoman said a game seemingly inspired by the literary classic spoke “to the appeal of Chinese culture”.

While it is true that gaming is now bigger than the film industry, and that China has the biggest pool of players, the focus has largely been on copycats of Japanese or American games lacking strong or distinctive Chinese characters.

That is where Wukong stands out for being based on a classic myth using Chinese characters and style.

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This reflects a deeper transformation in popular culture being wrought by the younger generation. It is emerging among fans of video games or other leisure and entertainment such as cinema.

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