Coronavirus: online games are helping social-distancing Hongkongers kill time, but few willing to pay for it, firms say
- Fears about the economic downturn amid Covid-19 have led city residents to make fewer in-game purchases, Hong Kong firms say
- Many local companies have also held off on releasing new titles during the pandemic
“During the time of Sars [severe acute respiratory syndrome] in 2003, the number of players and revenues increased by 30 to 40 per cent. But what is special about this outbreak is that it has made many people pessimistic about the future of the economy,” said Jack Lai, chairman of the HKGIA and manager of Chinesegamer International (Hong Kong).
“In this outbreak, many people are afraid of losing their jobs, so it is safer to keep their money in their pockets and try not to spend it on luxuries. I think the business model for our games is very similar to the models for watches or jewellery, which requires spare money.
“Showing off a piece of virtual equipment in a game and showing off a luxurious watch in the real world are the same, and the willingness to show off and spend money is not as strong when players have no confidence in the economy.”