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Review | The Legend of Zelda: Tears of the Kingdom totally upends everything we know about the series

  • A Nintendo Switch exclusive, The Legend of Zelda: Tears of the Kingdom introduces a fun new major feature – crafting – which encourages players’ creativity
  • The game doesn’t wait for us to solve a problem or best an enemy. It simply gives us a world, and then tells us to go forth and play

Reading Time:2 minutes
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The Legend of Zelda: Tears of the Kingdom on the Nintendo Switch is a game that rewards player curiosity and encourages exploration. Photo: TNS

It starts with an archaeological mission. Princess Zelda, all braided golden hair and enchanting oval eyes, is a leader and a scholar. She’s directing Link, the voiceless video game hero who has come to her rescue many a time since the mid-1980s, to follow her lead and walk in the shadow of her torch as she guides them down into the caverns beneath a medieval castle.

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These tunnels, Zelda tells us, have long been forbidden, forever off limits even to royalty such as her.

“I can’t tell you how excited I am,” Zelda exclaims, before pulling out a smartphone-like device to snap photos of ancient hieroglyphics believed to depict the founding of the kingdom of Hyrule.

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But these catacombs are home to more than Zelda lore. This patient, cinematic beginning is building a mystery, giving us glimpses of Link’s magical Master Sword but never letting us attack with it.

We hear of an advanced and ancient sky civilisation, a great war and a demon king, and we know, partly because a new Zelda game arrives every few years and partly because of the ominous, stark soundtrack – a chilling sound that seems fashioned out of whooshing weapons – that history is about to repeat itself.

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