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Electronic Arts’ sequel Star Wars Jedi: Survivor was made in record time, but ‘don’t call it a miracle’, says video game director

  • The single- player sequel to 2019 game Star Wars Jedi: Fallen Order was produced in 3½ years during the Covid-19 pandemic, half the time normally taken
  • The action-adventure game stars Cal Kestis, a Jedi who is on the run from the malevolent, fascistic Empire, and the combat and navigation feel satisfying

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“Star Wars Jedi: Survivor”, the sequel to EA Games’ 2019 game “Star Wars Jedi: Fallen Order”, only took 3½ years to develop, half the usual time. Photo: Electronic Arts

Star Wars Jedi: Survivor, the latest release from Electronic Arts, is something of a miracle in modern video-game development. It is single-player only, has no microtransactions and was made during the pandemic in roughly three years – half the time it takes to produce many of today’s big games.

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But Stig Asmussen, the director of the game, is quick to dismiss any suggestion that the game’s development was miraculous.

“If anything, it’s a testament to the team,” Asmussen said, adding that it was easier to plan out the schedule because it was a sequel rather than an entirely new type of game. “And, to be fair, it was three-and-a-half years.”

Star Wars Jedi: Survivor, released on PlayStation 5, PC and Xbox Series X/S, immerses players in the expansive universe of the ubiquitous sci-fi franchise.

Set between the big-screen prequels and the original trilogy, the action-adventure game stars Cal Kestis, a Jedi who is on the run from the malevolent, fascistic Empire. Survivor is the sequel to 2019’s Star Wars Jedi: Fallen Order, which EA said has more than 20 million players.

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