Game review: toys-to-life franchise Skylanders enters a new era with SuperChargers
New playing modes and ideas make this a wide-ranging if potentially rather expensive experience
Activision
The novelty of the awkwardly named toys-to-life genre has well and truly passed. When first appeared four years ago, the idea of unlocking characters and levels by placing toys on a "portal" peripheral was fresh and interesting. Now we're on the fifth instalment and Activision has , Nintendo and to compete with. The emphasis now is on finding new gimmicks to keep things fresh.
This year the theme is racing and with that a new line of air, land and sea vehicles has been added to the Skylanders ecosystem. This not only brings driving missions and a new racing mode but finally adds proper articulated toys along with the static collectable figurines. Kids can play with the cars even when they're not on the console.
The plot of (for the PlayStation 3 and 4, Xbox One and 360, Wii, Wii U and 3DS, and iOS) is the same old nonsense: series nemesis Kaos has another plan to invade the Skylands, this time using a new weapon that swallows the sky itself. From here, it's a colourful action adventure with a tethered two-player co-operative scheme allowing you to play with a friend either online or locally. The challenge is never particularly complex, but this remains part of the charm. Waves of fantastical enemies are encountered through each level, and dispatching them requires the strategic combination of ranged and melee attacks.