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Review | The Hong Kong Massacre video game channels John Woo with slow-motion gameplay

  • With its top-down perspective, balletic gunfights and pared-down gameplay, The Hong Kong Massacre has a nostalgic charm
  • The game looks and feels like Hong Kong, but the action doesn’t sustain the excitement

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A screen grab from The Hong Kong Massacre showing the game’s top-down perspective.

The Hong Kong Massacre (Vreski)

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The high watermark for video games set in Hong Kong video was arguably Sleeping Dogs from 2012. The open-world game in the style of Grand Theft Auto was obsessive in its details, innovative in its structure, reverential in its story inspired by local films – and underwhelming in its sales.

The Hong Kong Massacre (for PlayStation 4 and PC) is the latest game to be set in the city and the closest to Sleeping Dogs in concept, if not exactly achievement.

Inspired again by a cult favourite game (this time, Hotline Miami) and once more paying homage to the golden age of Hong Kong crime films (specifically, John Woo’s balletic blood fests), Massacre sees players taking on the tried and tested role of a former police officer out for revenge against the triads.

While it employs a standard set of clichés, what separates Massacre from the masses is the gameplay, which will come as a breath of fresh air for gamers who remember the good old days when simplicity and repetition were considered signs of quality.

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