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Game review: Distrust – a dull take on John Carpenter’s film The Thing without the terror

Although the horror film seems ideal for a video game, Distrust fails to tick the boxes, but it should please fans of resource management and survival games

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A screen grab from Distrust.
Distrust
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2.5/ 5 stars

As the years pass and cheap film knock-offs continue to be churned out, it’s become obvious that director John Carpenter’s The Thing is one of a kind: a classic film that is part horror, part sci-fi thriller.

And it’s the combined elements of The Thing that make it a tour de force – its isolated Arctic outpost setting, an alien able to morph at will, a cast of paranoid characters and a bleakly nihilistic ending – and make it ideal for an interactive virtual experience.

So it’s no surprise that the video game world has repeatedly tried to recreate it, everything from official adaptations to blatant rip-offs. Distrust (available for PC) is the latest of the latter group, as the developers have focused their marketing around the 1982 film.

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